Tuesday, 17 December 2013

Christmas Period

Blog posts over the festive period are going to be sporadic. I'm fairly busy IRL but I'll try and find time to type as and when I can.

Friday, 13 December 2013

An Elusive Good Fight

Last night, we killed a number of T3s (and a Brutix) and I made 100m.

We'd just finished plexing when someone started shouting about T3s on our static hole. They were in a Buzzard, which was promptly locked.

We formed up, and were landing on the hole as the T3s started to jump through into our home hole.

We started to go to town, and a typical WH battle started, with people jumping in and out and both fleets being basically split between both systems.

Their gang comprised of:

A neuting Legion
Three (?) Proteus
An ECM Tengu
A Brutix
Two Guardians

On our side, we were fairly rag tag. We had a mixture of shield battle cruisers, a scythe. As we continued to fight, we started to upscale and ended up with a couple of Domi's, a Cyclone. and Oracle and a couple of Drakes.

The interesting thing that happened was when the hole went Verge of Collapse.

We decided to commit, and that's when we bought the Domi's in to fight. I was flying a Cyclone and an Oracle, and switched the Cyclone out to a Broadsword after very nearly dying (10% armor baby).

We were also shouting for someone to bring in a scanning alt, and our rather stoned Director eventually did so. 

The hole collapsed when one of their Proteus' jumped through in order not to die and trapped himself in our hole.

We continued to fight, without losing a thing and this is the BR: http://0nepercent.eve-kill.net/?a=kill_related&kll_id=20890901

It kind of looks like we blobbed them, but in actual fact, we were pretty even numbers but the extra T3s on their side aren't in the BR because we didn't lose anything other than the two scanning ships (one of which was in the static about 30 minutes earlier in a totally unrelated loss).

Once we had driven them off, it was time to get back home. We'd only half scanned the static when this fight started so our Director dropped his probes. All three of them.

Luckily, I had some spare ones, and we eventuall found a HS and two LS exits. 10 jump home through fairly hostile LS (some of us are pirates and couldn't go to the HS)

Meanwhile, I logged on an alt and convoed the Proteus pilot who was stuck in hole, with an apparent lack of probes. I sold him an exit for 100m.

All in all, both sides agreed it was a very good fight. And it was.

Thursday, 12 December 2013

RIP Stratios

Another quick post, sorry.

Today, I combat scanned a Noctis like a mother-fucking pro. (I had a little help from a corp member in finding out roughly where he was)

The system was fucking huge, like 120 AU across. Me and Rae spread out to try and work out exactly where he was, with Rae finding him.

I warped off to a distant planet, uncloaked, dropped combat probes and immediately moved them way the fuck out into the middle of nowhere and hit scan so that they would actually move.

Then, warping to the nearest planet to where the bad guy was, I positioned probes roughly where we thought he was, hoovering up them wrecks. I hit scan. I wait. 100% hit baby.
I warp. I decloak. I lock. I scram.

Rae comes in and we start to take him down.

Suddenly, Proteus... 

Meanwhile, a corp mate is ont he way with a Stratios and lands at roughly the same time as the Legion. The Stratios starts to go to town on the Proteus, neuting him and applying fairly significant damage. Other corp members are on the way as backup when a Dominix lands, starts to rep the Legion and pops two of us in Manticores as well as the Stratios with his sentry drones. RIP Stratios.

Those of us that died are racing the two or three jumps home in order to reship to heavier ships, but Mr. Berolt drives off the Legion and kills the remote rep Domi.

Overall, OP success, other than the loss of the Stratios.

Here's a really fucked up battle report. The Domi/Noctis were obviously not on the same side as 0ne Percent...



I'm trying to decide what to do with my industry character. He has all the Industry skills trained up pretty high (but none of the research/invention stuff). He's currently training into an Orca, but I'm looking to do something a little more interesting and, importantly, to make money.

If anyone has some good market tips that meet the following criteria, please let me know:

  • Highsec based
  • Single character only
  • No massive start up costs
  • As little effort as possible

Wednesday, 11 December 2013

Official Grammar Police

Apparently I'm now a proofreader for The Mittani dot Com. Who'd have thunk?


I'm in the middle of writing a big "How to HR" guide, drawing on my experiance as a recruiter/HR dude for Dreddit. This means that the next few posts might be a little small, as I don't want to exhaust my fingers.


A few people have reported some issues with the Moon Goo spreadsheet I talked about last week.

There were some redundancies created when I edited my personal version into a version that could be made public.

Over the next few days, I'm going to rework it all so that it's nice and clean for your consumption.

Monday, 9 December 2013

Invaders in Space

So, over the weekend I sold all of the assets I'd purchased in preperation for my moon goo project.

It seems I have made 100m due to fluctuations in the market, so OP SUCCESS YO.



Two Russians in Tengus's (and their scanning Manticore alt) have decided to come for a visit in our wormhole.

To make matters slightly more complicated, one of them is the CEO of the corp we evicted to move into our current home.

Here's another completely stolen battle report that explains what's going on:

Its 12:00 am Sunday morning my time. i just brought a 100mn tengu and a boosting tengu. Daddy Minus needs isk. Kinda hungover its weekend. YOLO

- Minus in Helios, goes to scout static. No new sigs in home or static. i dont rescan cuz im a bad wh pilot. i also forget to check the c2 connection in static because vippy said it was EOL.

- It looks clear, log my RR tengus in. fleet up and warp to le static to make the money trees rain glourius isk with my awesome jew power.

- When i land on static a neutral tengu decloaks, i attempt to just warp the tengus off. one gets pointed, so i jump both in to static and GG BRO GTFO, as im doing this another tengu decloaks and goes for tackle but im able to get both tengus off.

- I bounce around safes in system and warp to plantes at 100km, at one point i go to log off one of my tengus but accidently log off the one that had agression timer, so he just fucking hung in space. *DERP* I see combats on scan, i log that tengu in and warp him to a safe, align both my tengus and warp 1 of them to static, because yolo. when my 1st tengu lands, neutral tengu decloaks on my side, so i jump over and GTFO, as im warping out another tengu deloacks in home. So confirmed two hostile tengus. i log my other tengu alt off in the static.

- i poke Laf on coms and he comes down, after some debating he gets in a Augur NaVy Issue. i get in a RR myrmadon because i wanted to rep him and i had lost my tornado yesterday. 

- He warps to the wh first for tackle, im bumping off pos mods but am just behind him. A tengu decloaks as he lands on home side, he jumps threw because we are armor, the tengu follows him and his buddy decloaks in the static. he tackles One of the tengus as they agress him. i land on home side of the static and jump threw agress the primary tengu with my ogres, and start repping Laf in his augor. By the time i get my reps on him he was in like 1/3 of his armor.

- We are Chewing on the tengu and there like "Oh crap bro jump the wh" so one of them jumps back into our home, we both follow him. i forget to pull my drones before jumping. We manage to get tackle on him in home and start slapping him around again, i burn of the wh abit drop my garde then come back in. Laf gets into structor in his Augor and my RR myrm runs out of cap because my booster didnt auto reload. 

- Augor starts gaining shield while being in structor and having no armor. I like brainfart and realise Laf has alt Scimi on the field and is shield tanking his augor because u know *pulsar*

- The first tengu's shield breaks but hes not polerized and just jumps out. so we switch to the second tengu He gets into half shield and jumps out because hes not polerized, we got to follow but BAD LUCK we are both polerized. 

- GG we hold the field, Fuck ur T3s niggah. i log my plexing tengu in and get it back into home wh while picking up my abandond drones every where.

This is when yours truly logs on, and I;ve already written a BR so heere's that part:

I log on about 5 minutes after this and Minus fills me in on the above.

We decide to roll the hole, so I warp my Tempest. As I land, a Tengu decloaks and starts laying into me.

I'm in a brick tank Tempest, so he brings his friend through and between them they get me down to about 90% shield.

Meanwhile, people are reshipping to combat and start landing on the hole.

I decide (after briefly discussing with Minus) to try and collapse the hole (which is already at half) behind them, trapping them in so we can kill them.

I jump through and one of the Tengus follows me, collapsing the hole. I manage to warp off to the first celestial I can see (at range). Just. Tengu was yellow boxing me, if he'd caught me, I was slowly fucked as I jumped without my drones and an Arty Tempest cannot possibly hope to hit a Tengu at close range. 

The SC3 is connecting to a static, so I warp there and land at the exact same time as the Tengu. He follows me through and once again, I hit warp right as he starts red boxing me. 

I told him to "get fucked nerd" and "hope your friend has probes" as I safely dock up in system.

I'm not entirely sure what happened next, but the second tengu (still in the hole) manages to warp off.

Minus scans out the new wormhole and jumps through.

We are all very confused.

It's the same static.

Chances of this happening? Small.

I warp my Tempest back to the Static and jump through. Surprise surprise, the Tengu is waiting there for me. This is fine, as it is what we had hoped. I strat to drag him off the hole as the cavalry arrive. Unfortunately, three more T3s land, from an unknown third party. We bug out and only Minus gets caught in his 100mn Tengu.

If you ask him, he'll tell you that the 100mn saved him from those T3s, but in reality, it was my Tengu Falcon landing two off racial jams (Against a Legion and a Loki with Caldari jams)

Tonight, I log on to tense comms, just as we kill one of the Tengu's, trading it for an Apoc that they ganked 10-15 minutes earlier trying to roll the static.

I think they're probably going to try and escape at some point as they both logged off as soon as the combat timer of the capsule had finished. Luckily, we're a multi-time-zone corporation, so we're going to make that escape as hard as we can.


The rest of the weekend was pretty active PVP wise, with this being my personal highlight: http://0nepercent.eve-kill.net/?a=kill_detail&kll_id=20797254

His low slots are quite interesting, but we think it's because he was sat next to a Mobile Depot and was in the middle of refitting.

Friday, 6 December 2013

Making Money from Moon Goo

If you've been reading what I've written over the last few weeks, you'll know that I started and abandoned a plan to make myself mountains of ISK.

Now that I'm back out of that particular market, I'm going to share with you just how easy it is to make bank with moon goo.

(provided you can be arsed hauling shit around, and have the money to invest)

Money from Moon Goo Spreadsheet

(That sheet was a) wrong and b) no longer works properly)

New Working/Correct Spreadsheet

Basically, it's a spreadsheet and I'm going to talk you through each tab.

Throughout the whole sheet, I've coloured cells orange if you should be touching them. I take no liability if you start editing all the other cells.

All prices are based off the Jita Sell price, meaning that if you went to Jita right now, and bought one outright, this is how much it would cost. You will save money if you set up Buy orders.

Where profits are calculated also assumes you sell straight to the highest Buy order rather than setting up your own Sell order.

Anywhere there is a monthly calculation, I am using a 28 day month.

Item Data (EC)

This sheet is pulling the price data from Eve Central

You don't have to change anything except Cell H1 - which is the shipping rate. If you do you own shipping, set this to 0. The number is ISK/m3 which should be fairly easy to calculate.

Don't change anything else.


This is a very basic POS building tool.

It does not include ECM modules, and doesn't include any faction modules at all. 

You choose all the mods you want, and how many of each for a single tower setup. If you are buying more than one setup (say for a reaction) you can change the number in the "Kits Needed" row.

The PG and CPU of the modules is calculated and taken away from the total of the tower you have selected (if any)

It also tells you how much it will cost you.

Moon Mining

If you are lucky enough to come across an untowered moon, and know that it has a valuable moon goo, this sheet will tell you how much profit you can make.

Unfortunately, you have to manually input the fuel cost as I'm not clever enough to make the spreadsheet automatically do it for you.

I did however, make a table on the right hand side that calculates it for you, so all you have to do is reference the cell (for example, a Caldari Large tower would be =M2

If you change the Fuel Override to "y", all the fuel costs will be at 0.

If you change the Sov? to "y", it will adjust the fuel costs accordingly (you use less fuel in Sov space)


By default, this sheet shows you how much money you can make if you conduct Alchemy with moon goo.

Because of the way alchemy works, you end up with left over products, which you should pour back into the reactors. 

For your first month of operation, you need to buy more moon goo than your subsequent months, hence why there are two tables.

If you happen to also be mining a moon mineral, you can input it in column R and it the tables will assume it is "free"

This sheet assumes you are doing Alchemy with a Medium Gallente tower, which you might not be. Feel free to change this.


This is the meat of the spreadsheet.

It's easiest to explain this backwards.

In Column AJ, are the fuel costs, similar to the other sheets. Feel free to change these if you desire.

In Column AI are any simple reactions you are carrying out (taking two raw moon materials and putting them through a Simple Reactor Array) Leave this how it is unless you are buying Intermediate Materials (Don't buy intermediate materials, the market isn't very good)

If you are mining any materials, add them to Column AH. 

Column AG shows you the profits for a full reaction, meaning that you react from raw to composite. 
Column AF shows the profit for just the complex reaction (from intermediate to composite). It looks good, but the market fluctuates wildly because no-one really trades in the intermediates.

AE is your fuel cost.

AD is the amount of towers you need to do the reaction efficiently. For every two raw inputs a complex reaction needs, you will need one large Caldari tower.

Don't worry about the next twelve columns unless you want to double check my math.

Column R shows the two intermediate products needed for the composite product in Column X

Column P shows the profit to be made if you are only carrying out Intermediate reactions. It assumes you are using a Medium Gallente tower, because that's what you should be using.

Column F shows you how much it's going to cost to supply your reaction chain per month. It's broken down per material, and a total is shown between each reaction. This is basically how much liquid cash you need to have at all times.

It will take you some time to sit down and work this shit out. I'm happy to help you if you get stuck though.

Fuel Calculator

A basic calculator that tells you how much fuel you need for a specified time period.

Change the sov from "n" to "y", and the "Days" "Hours" columns to suit.

Stront Calculator

Does the same as above, but for stront if your tower gets reinforced.

You set how long you want the reinforce cycle to be, it tells you how much stront you need.


This shows you how to setup you POS reaction farm.

There are three diagrams.

As I mentioned earlier, some reactions take four inputs, some reactions take six inputs, and some reactions take eight inputs.

There is a diagram for each.

The yellow boxes are labelled numerically. This indicates which raw material goes into it. They should never be empty.

The orange boxes are your intermediate silos. Reactions require you to take stuff out of the siloand move it to a silo on a different POS. They should never be empty.

The red box stores the shit you take out and sell. It should never be full.

Fuel Blocks

A handy calculator to see how much money you could save by building your own fuel blocks.

Change Column A if you are producing PI components, or mining ice products.

Change C11 to the racial type you want.

Change C12 to reflect how many blocks you need (refer to "Fuel Calculator")

It assumes you have good skills and a perfect BPC (which doesn't take long to aquire). You can change these values if you don't have the good BP or skills. It's Column D

Use this all at your own peril. As far as I know, everything is correct, but the responsibility for checking the market is your own. Prices can and do fluctuate depending on a large variety of factors.

If you have any questions, or find any mistakes, please let me know. Me contact details are on the right hand side of the page ---->

Thursday, 5 December 2013

What Weapon System

Sparked by another debate I had on Reddit today, I'm having trouble trying to decided which weapon system to train to T2 first.

Sentries are awesome cool (and slightly broken) but as we live in a wormhole, not too useful.

I already have large T2 projectiles.

Large T2 hybrids aren't that great, and to be honest, I wouldn't really use them. I want the medium T2 though.

Large T2 lasers are pretty cool, and would allow me to buy a Nightmare, which is something I really wanna try.

There are tons of T2 missile systems (I already have HML and HAM) but I don't think I'll use T2 torps, T2 cruise or any of the other systems too much.

Alternatively, I might cross train all the Racial Cruiser V so I can fly a Proteus/Legion, but again, we love in a Pulsar wormhole so spending that much time to train another armor ship (It's real hard to fit them shield) might be a bit pointless.


If you haven't seen this already, this is an amazing infographic/guide on everything drugs and boosters:


I'm looking forward to the next one.

Wednesday, 4 December 2013

Changing Plans

Sincere apologies for yesterday's post.
I got home and logged into to one of my accounts which has been sitting in a C1 wormhole for several weeks (maybe even months?). This is part of my normal "get home, log in, update" routine before I log into our TS server and find out what everyone else is up to.
Once logged in, the normal routing was to warp to whatever bookmarks I'd made yesterday to make sure the holes were gone, then to make sure there was nobody sitting in the only active POS in system, before dropping probes and finding all of the signatures.
A few days ago, I posted that every recent exit has been absolutely miles away from Jita, which was where I had all the things I needed. Last night, the hole was four jumps away, so I made that quick post and then started sorting out my shit.
I can't remember if I'd outlined what the project was, and if I did, then you can skip the next part. In basic terms, the plan was to set up a very small POS reaction farm in a C1 wormhole. This farm would (in theory) make me around 5-6 billion profit a month. The investment on the project was quite big, but I did limit myself in the things I bought in order to set it up.
The farm itself, and by that I mean the POS plus modules, was about 800m, and the moon minerals required for a month of reactions came to about 3b. I didn't spend the full 3b though, I bought enough minerals for me to run the reactions for 14 days, by which time I'm be making good money and have some cashflow in order to buy the second half of the months' required stuff.
The reason I chose a C1 wormhole was fairly simple. It's very hard to displace someone. Not impossible, like some seem to think, but has to be done using battlecruisers or below. On the off chance that someone did decide to shoot at my stuff, I could easily move everything to another tower and evac it before the reinforcement timer was up. And nobody wants to reinforce multiple hardened dickstar POS (I had a hilarious POS setup in mind).
Last night, as I purchased my Iteron V, I realised my plan was pretty infeasible for one person to do alone. The investment cost isn't really a problem to me, and the profits are well worth it. What really made up my mind was the sheer amount of hauling I would need to do. It works out to about 400,000m3 a month to go into the wormhole, and about 100,000m3 to come out.
There is a mass limitation on the wormhole, so this can't be done with an Orca, but must be done with subcap haulers.

With multiple people, this wouldn't be too much of a problem. A good exit, a handful of people makes fairly light work to be fair, but when I looked at the sheer amount of m3 I had in my Jita hangar, I decided that I did not want to haul it all into a wormhole. Even with a couple of alts, I worked out that it would still have taken me around 4 hours for the hauling (provided absolutely no risk or diversions) and setup of the towers.
Coupled with the fact that if I didn't keep up the hauling, the loss I would take would be rather large (like, everything) I decided to not go ahead with it at all, and started to resell the assets.
Unfortunately, I seem to have purchased all of the ancillary stuff I need (POS modules, reaction blueprints etc) at a high, and it looks like I'm going to take a loss on those. On the flip side, several of the minerals I bought in bulk are now higher in price so I might just break even.
My plan is not gone forever. It's going on a back burner until I find some people who want to do it with me (and that I trust fully) or until I discover I have lots of free time, more hauling alts or make a return to nullsec in some form or other.

Tuesday, 3 December 2013

At Last

Terrible post today I'm sorry.

The WH exit for my project is 4 jumps from Jita.

Monday, 2 December 2013

Monday Moods

Right, first off, fuck writing a weekly Friday post about the same thing.

It was stupid gimmick and it was totally dumb.

Next, we killed a drake last night. I'm starting to see a trend in those who fly Drakes. Mostly that those people shouldn't be allowed near the fitting window.

That's the Drake, it's retarded.

One of the guys in corp couldn't quite get over it though, and contacted the dude for comment:

[18:40:43] Warran Simalia > i dont always rat. but when i do, i throw random shield modules on a drake and go

Fair play to him. Original comment still stands.


I'm started to get a little frustrated.

I started a little side project to make myself some serious ISK.

After buying everything I needed (and getting totally frustrated with the 0.1 ISK thing, so I just spiked the buy orders. Hard.), and scouting out the place to do it from (which took a little over a week), and training all the skills I needed (some ancillary ones that this character didn't have), I still haven't got the project off the ground.

It involves a wormhole with a high sec static. The static is a very small one, and it pops of its own accord every twenty four hours. I don't call it by the static code like some people do though *cough*Goblin*cough*

The problem is that for the past, erm, two weeks the HS has been shit.

It's either been in a terrible HS island in the middle of lowsec, far away from any of the trade hubs (seriously, like 25 jumps) or really close to the wrong trade hub.

Making me very mad.


I wrote a reply to a Reddit post today that I thought was pretty good, so I'm going to put it here as well. For prosperity or something.

The question was: 

Any tips on being great success [in nullsec exploration] without being spergled within seconds, apart from hitting the dscan?

The answer was:

  • Watch and observe for a little while before decloaking yourself.
  • Learn the Cloak+MWD trick
  • Fit a cargo scanner and cherry pick from sites. This minimises exposure to death and maximises profit/time
  • If you don't want to splash out on a Sisters probe launcher, at least splash out for the Sisters probes. You can no longer lose your probes other than them being out for too long.
  • People in nullsec will mostly think you're there to kill them, up until the point you start scanning with core probes and by being decloaked (so they see you in a Helios). Minimise both of these things as much as possible. I often do my exporation with a specially fit Manticore. People are much less likely to engage a Manticore than a Helios. You lose out on your role bonus, but you will die less (I've never died)
  • Don't get greedy. Find a good drop? Turn around and take it home immediately, just one more site is not an excuse.
  • Keep to the less populated areas where possible.
  • Scan out all of the sites in a 3-4 system area then go run them all, don't scan-run-scan-run-scan-run
  • Position your hacking window so that you can still see (and use) your D-Scan, Local window and Overview. Don't neglect your three best friends.
  • You're better off using wormholes to get to NS rather than travelling through LS to get there.
  • Never warp directly to a gate you can't see on D-Scan.
  • Take the time to make perches/bounces.
  • Make sure you understand how bubbles work, the best way to get out of them, and that they are on your overview.

Thursday, 28 November 2013

Cross Jump Crisis

Very quick battle report thing today.

Last night we found a similar sized gang in a WH who wanted to PVP. They were too scared to actually brawl, and resorted to hiding on the other side of a critical wormhole. When we eventually engaged, they immediately jumped through, crushing the hole and trapping a Domi, Falcon and Drake. 

The Domi and the Drake died, but I got my Falcon out by some awesome jams, aligning to somethng and remembering to use my prop mod to outrun the caracal that was pointing me (I also remembered to not completely burn out my MWD)

The rest of our fleet was trapped in an unfriendly wormhole, but luckily it had a HS exit so we were able (after around 35 jumps) to get back home.


If anybody has any intel on the wormhole that Greedy Goblin has decided to live in, I'm willing to pay good money to find out the J-Sig, and even more money for an entrance.

For real.

It's a C1 with a HS N110 static, and has a Minmatar Control Tower inside.

Wednesday, 27 November 2013

Vikings are better than Pirates

I'm sure you've heard the word "pirate" bandied around Eve Online an incredible amount. Pirate ships, pirate players, pirate corps.

What you don't hear about very often is Vikings, even though a good proportion of the ships in the game are named after Norse mythology.

We decided at the weekend that we would no longer call ourselves pirates, killing people and taking all their booty (the treasure kind of booty, not the ass kind of booty). 

We shall now be known as Vikings, raping, plundering and pillaging anybody we care to.

Our first act of Viking happened over the weekend.

The precursor to our raid was founded upon the recent trend of lots of people stating that wormhole space is easy to live in, and is a giant cash cow of Sleepers and gas sites. The second part of that statement is true, and very good money can be made. However, the first part makes us all rather angry. Wormhole space is not an easy place to come and live, and in order to live in wormhole space, you must be prepared to do a little PVP.

At the beginning of last week, we started to scour wormhole for a good target. The criteria was thus:

  • 1-10 POS Online
  • Populated by corp of 30-150 people
  • Class 3 WH with HS or LS static
  • No Alliance

This was a trial raid, much like the first Nord who ventured from his snowy islands with just a longboat and a sword. Our target would be very similar in size and capability to our own, and so we could (in theory) test out some fleet comps and see what was up in terms of logistics and staging.

The raid was a complete success. We went in with our axes swinging and our torchs burning, reinforcing one of their POS and blocking all of the exits. We were very open and vocal about what we intended to do, Pay up or we pillage all your stuff.

Even Vikings don't rape and pillage just for fun, they do it for the loot they take, and so will be the same for us. We butchered a few of the residents as they first tried to flee, and then tried to return to save their things, we razed their POS to the ground on the second day - taking the POS mods for our own.

There was a little bit of subterfuge and defection involved on the enemy side, with one of their corp members turning tail, jetting the enemy ships from the SMA and resetting the POS forcefield password.

In total, we made around four billion ISK, split between all of those who took part and 25% in to the corp wallet.

We will continue to raid in the near future, seeking blood and honourable battle from those willing to defend themselves, and purging those who are not.

Tuesday, 26 November 2013

Some People Are Bad

Just a couple of quick battle reports.

Firstly, people should stop trying to jump our plexing fleet...


There was also a Machariel there, but it got away (FC made the right call to kill everything else first, and it slipped tackle).

Secondly, people shouldn't mine when there's a neut in local.


(hopefully this updates properly to include all 5 mining ships, and all 5 pods)



For those that don't realise why that Widow is bad...

It has a Warp Core Stabilizer, which isn't going to save you from very much. It also gives you a nerf to your Scan Resolution (the speed at which you lock things). To offset this nerf, he has a Sensor Booster in his mid slots, instead of say, another ECM module (something which the Widow has heavily bonuses towards)

For your information (and his), the Meta 4 ECM modules have the exact same stats as the T2 ones, but use less CPU. So always use the Meta 4 ones.

If you are going to spend 800m on a single ship, invest in some goddamn T2 rigs... seriously.

The dude had a covert jump portal, and no covert cyno. That's just pretty bad altogether. The only reason to ever have the portal fit is if you are bridging a fleet around, which he was not.

The other thing I have a slight gripe with is the low slots Ballistic Control Units. Whilst I can understand he wants to do more damage, he'd be much better off with the ECM low slots, considering he is flying an ECM ship.

Dumb Mistakes

Sorry for the lack of post yesterday, I didn't get back until fairly late.
Instead of writing words, I caught up on the Eve I missed over the weekend, starting with moving about half a billion's worth of PI materials from the hole to a market hub. I didn't die like I was expecting too, despite taking it in a basically untanked ship and not scouting myself through the wormhole chain to the high sec exit.
Last time I took some stuff out, a nasty Hound tried to catch me. He was unsuccessful as with the Odyssey changes adding specialised holds to industrials, I don't need to fit Expanded Cargoholds in my low slots anymore and can instead fill them with Warp Core Stabilizers and Nanofiber Internal Structures. Like a boss.
We also did a little PVP, with two of us going out into nullsec to see what we could kill. Props to the locals, they did form a decent sized fleet, even if it was full of dishonourable Falcons, logistics ships and about eight times our size (there were two of us). We went out in a Scythe Fleet Issue and a Vagabond. The Scythe is a beast of a ship, and is very comparable with a Cynabal in terms of what it does and how it should be flown.
The Vagabond (flown by me) was an old one I had before they made changes to the hull. Therefore it didn't have a shield booster of any type, which it probably should have done.
We both died, rather quickly.
The reason I died was pretty dumb to be honest. We'd engaged an Enyo, who gate crashed away from Berolt (flying the ScyFI) straight into my welcoming arms. His shields melted very quickly, and he had an active armor rep. I should have prefaced this by telling you that not only am I bad at PVP, I'm even worse at solo PVP, and even worse still at kiting solo PVP. By the time his shields and half his armor were gone, I was at 0 to him (never not hit approach) and my guns were just like, not hitting him. I then remembered that I had drones, so I put those out, and then I remembered that I needed to be a little bit further from him, so started burning away. Once I'd done that, he went down very quickly (I think I might have neuted him out as well).
Meanwhile, on the other side of the gate, Berolt was engaged with a Republic Fleet Firetail, Cerberus, Malediction, CN Hookbill and a Falcon. Unsurprisingly, he was not doing very well and was losing the engagement, so I came through to help him. In theory, without the Falcon, Berolt should have been able to kill all of those frigates in his frigate killing ship before turning his attention to the Cerberus, but with the Falcon, he was able to do a total sum of fuck all.
I burnt straight at the Falcon, with overheated prop mod, and managed to get my drones on him and a couple of volleys before I too was jammed. The Falcon also started smartbombing the drones which was rather annoying. At this point, I decided that this was a lost fight, so aligned out and as I hit max speed, my prop mod died. Apparently, I'd not clicked the "unoverheat" button hard enough and I'd been running around making it hot for too long. I warped off and started to bounce planets, as by this time, some more friends had arrived (a Wolf, a Dictor and a couple more interceptors)
The Firetail eventually caught up to me, and as he could align and warp faster than I could, managed to point me at a planet where we both landed at the same range. Without my prop mod, I couldn't kite him so that my guns and drones could apply some damage, and I couldn't neut him out fast enough before his friends (including that bloody Falcon) landed and killed me.
Stupidly, I warped my pod straight back to the out gate, where the Dictor was waiting on the other side. I waited my full cloak timer just to piss them off (and in hope the bubble would go down) before they sent me back to Jita.
Lessons I've learnt: 
  • Fit ships properly to make use of all bonuses. (a shield booster in this case)
  • When in a kiting ship, don't forget to kite. (If I'd killed the Enyo faster, maybe me and Berolt would have been able to take the bigger gang, or at least escape or something)
  • Don't burn out my prop mod when in a kiting ship that relies on having a prop mod that works.
Side Note: Most people who live in wormholes have some kind of naming convention for their ships. Sometimes this is a corp policy (a fairly dumb corp policy), but more often than not, an individual will also have their own convention.
Mine is popular singers. All my spaceships are named after popular singers (or at least pop icons) - for example my Falcon is called "Freddie Mercury", my Manticore is called "Marilyn Monroe".
My problem is that as my ship hangar grows, my choice of available names starts to fall. How many spaceships start with V? How many pop icons can you think of that start with V?
The result is that my ship names are starting to become very obscure.

Tuesday, 19 November 2013


Totally forgot to set a long skill on a patch day, which would normally be a mistake except it seems that everything went well today for CCP and the Rubicon deployment.

I'm not going to be writing a long post today, as I want to go play with Rubicon and the things it brings. I'm also travelling to a course (a very boring one) tomorrow so it's unlikely I'm going to be writing something tomorrow either.

Oh, and Thursday is my RL Anniversary, and Friday I'm going to visit my parents (and the in-laws) so this is actually the last post of this week.

I'd just like to mention one small thing. Just because I'm mostly a nice guy, and I like helping newbros, and I will give help to anyone who asks, does not mean that I will not take your money and give no services rendered if you just give it to me.

Monday, 18 November 2013

Choices Choices

This morning I was greeted with a beautiful thing
I was going to wait until tomorrow to write about this, but I'm legitimately too excited.

My main character, Notmo, has been training Leadership skills for the past five to six months. It originally started prior to the original "We're just here for good fights" Delve invasion, when every fleet I ever went on sat in a tower until we could find someone to sit in the Wing Commander spot within the fleet. 

I decided that as an FC and all around good guy, it would be useful for me to have those skills and so off I went to EveMon to plan out my new training path. Only fools train Leadership skills without a remap, and remap is what I did - to Charisma and Willpower, which are the two skills that affect the Leadership tree.

I've also had a +3 Charisma implant plugged in for quite some time, and every single jump clone I own has one plugged in right now.

I'm sitting at 13.4m SP just in Leadership alone (compare that to 16.8m in Spaceship Command and consider I can fly almost every subcap), and the only two skills I'm missing are Mining Director and Mining Foreman. Which I'm not going to do because this character never has, and never will, mine.

I'm not 100% on the direction I'm going to go in next. I guess I should technically go for Command Ships V, but it's another 40 day skill and I really don't want to. I also need Gallente Cruiser V, and I'd quite like to put a bit more SP into Drones.

On the other hand, I also only have Projectile weapons trained up to T2 past Medium, so I kind of want to hammer out all my gunnery skills as well.

Choices choices!
I'd just like to mention something that annoyed me and made me a little angry over the weekend.

If you didn't already know, themittani.com is an Eve news site and is multitudes better than EveNews24. They run regular news items, articles which provide analysis of various things and other articles which provide an insight into different game areas. I quite like TMC, they produce some very good stuff despite the inherent flaw that it run by Goons. (grrgoon)

On Friday, there was an article published titled "Digging for Gold: Wormhole Exploitation". The tl;dr was that anyone can go along to a WH, set up base and make mad ISK and it included a brief outline of how to go about doing so.

Now, in essence, the article was correct. Anybody can go and do this, but what annoyed me was how easy the article made it sound.

Living in wormholes is not easy. The article suggested that you go in and drop a tower, which you can then base from. What it didn't include was that a tower takes quite a large amount of effort to keep fuelled, both in terms of physical fuel hauling and also in cost.

In addition, it implied that once you have a tower, no-one can hurt you. This is completely mostly untrue. It's true that when you are inside a tower, no-one can hurt you, but anytime you are outside of those riplling shields, there will be people waiting to kill you. It doesn't matter what class of wormhole you live in, people are waiting to kill you - and they will go to fairly extreme lengths to ensure that kill.

The article also had a number of inaccuracies.

Firstly, it suggests finding Magenometric sites. For those new people that are reading this, Data sites used to be called Magnometric sites, and they were renamed in Oddysey.

Secondly, it states that most WH residents are "unskilled and domesticated". Go take a look at zKillboard and filter the killmails by Wormhole space. You think it's domesticated? It's not. The meta is changing from T3 blobs who would only fight each other in wormhole space. If you are in a wormhole, it's always a pretty safe bet to assume someone is watching you, and watching you in a ship that can probably kill yours. And he probably has friends too.

Thirdly, he seriously suggests putting up and tearing down a tower in every single hole after clearing the sites. Seriously, he suggests that. Speak to anybody who deals with POS even on a semi-regular basis and they'll confirm that this is a dumb idea.

Fourthly, 20b a month running C3 sites is rather on the high side. I guess it's possible, if you ran them all day every day, but I very much doubt it takes POS fuel, time spent hauling and replacement ships into account. 

Fifthly, the process he suggests is this:

Find hole*
Put up tower
Bring in mods*
Bring in combat ship*
Bring in salvage ship*
Run sites*
Salvage sites*
Haul out salvage*
Take out comabt ship*
Take out salvage ship*
Tear down tower
Haul out mods*

The items with an * next to them are activities where people can, and will, kill you.

Sixthly, I think he is suggesting doing this solo.

Finally, the guy doesn't know what he is talking about.

By all means, if you are even remotely interested in playing Eve in wormhole space, do so. It's fun, it's different, it's risky, it's profitable. For Bob's sake, don't do it alone, don't even try to do it alone. Find an estalished corp whose activites match your interests and join them. Grab a bunch of your friends, start a corp and go do it together.
We had a pretty good fight that invovled a fight escalation at the weekend. Escalations in WH space don't involve dropping a Super Blob, but involve slowly revealing more of your fleet in response to your enemy or in order to bait a fight. 

As you can imagine, not too many people like fighting outnumbered, and will probably not engage a 20 man fleet unless they have 20 of their own (or more). They will, however, engage a 4 man fleet, at which point (once you have them tackled), you can drop the hammer with some more of your fleet.

The enemy will then either die, or bring in more of their own ships.
Here is a copypasta of the After Action Report I wrote for our internal forums after the fight:
Tonight, Berolt had his mean boots on and we went C3 plexing, with a twist. 
The double reverse sammich whack is a technique fabled by the faithful followers of the Holy, Bob.
It involves killing the sleeper menace with a small combat/bait setup, whilst a support fleet full of deeps sits in wait on the home side of the whole.
Today's reverse sammich involved us rolling the C3 static, and finding a lone Drake calmly plexing away solo. 
He was quickly tackled by the hero tackle of Raeiyn in an untanked Manticore. 
A select few heroes, whose meaty fingers could "x-up" in fleet chat first were selected to come in and kill the drake.
Those quick fingered figures were:
Berolt, our trusty FC and in an IshtarNotmo, with a sturdy HAM CycloneDrahomir, and his swift Flycatcher of Bubbles
As our trio landed and started to take down the Drake, some new friends arrived with ships for us to kill. Firstly, a Loki, quickly tackled and held in place, and secondly a Pilgrim whose neutralisers were a force to be reckoned with.
Our cool headed FC called out for the cavalry to come join us, to whore on the juicy mails. 
Our cavalry consisted of the following honourable fellows:
Mr Black Uchonela, Ferox
Villa, Drake
Appollo, Drake
Varag, Ferox
4of4, Cyclone
Doku, Broadsword + Nemesis
Chimiera, Rupture
Nick Slick, Manticore
Flymolo, Vigil
ThyShiva, Scimitar
LaFeaux, Scimitar
As they charged their ships across the system, warp drives flaring, the enemy landed with some further things for us to kill. Warping in ships despite already losing is a trait we often see used against us. Most often unsuccessfully. This time was no different.
A hostile Sabre landed to add his own bubbles to those already deployed by our own interdictor. His minimal threat was quickly and firmly dealt with by the Ishtar's sentry drones and the Ruptures artillery, as he unwisely burned directly away from both.
In addition to the Sabre, the enemy were joined by an Armageddon, a second Loki and  a Zealot.
The call was made to kill the Pilgrim first, as it was applying heavy pressure to the Scimitar's capacitor. Unfortunately, it was too much pressure and the Scimitar's cap was run dry - turning off the active tank modules and the Scimitar went down. RIP Scimitar. In addition to the Scimitar, the initial tackle of Raeiyn was sacrificed to the cause, and the non-combat capable Vigil of Flymolo was also lost in battle. RIP in pieces.
The second call was the Zealot, who had landed at range but had been tackled by the hasty Notmo. 
There was a little confusion and non-communication of who had pointed who in the excitement, and unfortunately all of those that had tackled the first Loki switched to the second Loki when it landed and so the first Loki, sending all his praise and thanks to Bob, escaped.
Lastly, and finally, the Armageddon suffered the full extent of the DPS we could exude from our trusty ships, and went down very quickly. Repeated calls were made for EWAR only on his capsule, but Chimiera shot it anyway.
In between removing ships from existence, we had been killing pods who were caught in the tangle of our bubbles, with Berolt becoming rather excited about ensuring we killed a Golden Pod piloted by the Zealot.
Surveying the field afterwards, and looting the smouldering wrecks, it became evident that we had dunked like motherfuckers. Calls of "GIVE ME YOUR SHIPS AND YOUR SITES" were made over comms as we proceeded to run all of the remaining sleeper sites.

The final butchers bill was thus: https://zkillboard.com/related/31001096/201311162200/
The second fight between the Badger and the Pilgrim was totally unrelated, but they were so impressed with the performance of 1%, they snuck themselves into our battle report.
The second fight we had this weekend involved a sporadic connection from our home hole to the home hole of a corp in the Alliance Sleeper Social Club. SSC are a reasonably big name in the WH community, and are known for their T3 gangs and high pilot activity. I was asleep at the time, but I'm informed they decided to counter our T1 cruiser/battlecruiser kitchen-sink-ish fleet with a rather large T3 blob. They have no e-honoure, and are the reason WH > WH PVP is on the decline in my opinion, of course.

Friday, 15 November 2013

The (W)Hole of the Week

So, weekly Friday update.

This week has been fairly quiet. The week started us with us having a plethora of exits into Goon space (although, in the current day and age, what isn't Goon space?). We used this pretty well and farmed quite a few of ratters. Then we got dropped by an Archon and two Machariels as I wrote on Monday.

The rest of the week has been fairly quiet for me PVP wise, and PVE wise to be fair.

Last night was a bit active, we bagged a Noctis (although there was only one on the kill mail, it was a team effort) and an Apocolypse.

Now, the Apoc is a reasonably interesting story. We were farming the static (or in other words, running sites in our connecting C3 to make money) and this Apoc kept popping up on scan.

It was only him, and we had eyes on the only POS in system, so we weren't very scared. He keeps popping up on D-Scan and then disappearing again though, so we get a combat scanner into the hole with us.

Eventually, we catch him. On the Low Sec exit. Polarised. 

Yesterday, I wrote about Polarisation, and what this guy had been doing (or at least trying) was roll the LS connection alone, in a battleship. We caught him after he jumped back into the hole, and was thus polarised for a period of time. More than enough time for us to kill him. Which we did. 

Now, other than him being stupid. Go back and look at his fit. Now, ask yourself this: If you were rolling a hole, and there were hostiles in system, on scan, why would you fit three sensor boosters?

It doesn't end there, ask yourself a second question: If you are rolling a hole, it's going to (at some point) disappear. It could collapse when you are on the wrong side, so why no probe launcher? You have an empty high slot, and no probe launcher.

Thirdly, ask yourself why you would you only have three defensive modules (a plate, a DC and an EANM) on your battleship?

Fourthly and finally, WHY WOULD YOU BE IN AN ARMOR BATTLESHIP IF YOU LIVE IN A PULSAR?! Look it up, the J-Sig is J214227

The mind baffles.

The Noctis kill was a bit disappointing to be honest. We came across a bunch of people running sites in a fairly shiny fleet comp (couple of T3s, some Navy cruisers) with three logistics ships (which is a bit overkill). We formed up to fight them, but as we were forming, something spooked them and they ran away. For some reason, they then decided it would be a good idea to bring the Noctis onto the field and loot. Obviously this was a bad idea, and it promptly died. As it was dying and the rest of our fleet was in warp to try and whore on the killmail, a Pilgrim uncloaked on grid. At like 90km. For no reason.

It cloaked before we could lock or tackle it. It then managed to decloak itself on hte site collidable structure and warp off, giving us a very good indication of where these dudes had run off to (a C4 apparently).

Our fleet went and sat on that C4 entrance while a scout went and checked what was up (their POS apparently). We waited for a few minutes while we decided what we wanted to do and suddenly this dude is speaking in Local. 

"We would fight but you just killed all our ISK so..."

We offered to fight them in T1 frigates, but they were scared we would pod them. What a bunch of douchers.


The rest of the week has been fairly boring as I mentioned. I've been continuing to stockpile my PI until I take it to HS and get ganked.

I've also been planning my new adventure, which involves an Alt Corp and a C1 wormhole. It's pretty exciting but will be a lot of work. I would try and find someone to help me do it, but I don't really trust any one and it would also mean sharing the profit, which I don't want to do. Because I'm greedy.