Thursday, 28 November 2013

Cross Jump Crisis

Very quick battle report thing today.

Last night we found a similar sized gang in a WH who wanted to PVP. They were too scared to actually brawl, and resorted to hiding on the other side of a critical wormhole. When we eventually engaged, they immediately jumped through, crushing the hole and trapping a Domi, Falcon and Drake. 

The Domi and the Drake died, but I got my Falcon out by some awesome jams, aligning to somethng and remembering to use my prop mod to outrun the caracal that was pointing me (I also remembered to not completely burn out my MWD)

The rest of our fleet was trapped in an unfriendly wormhole, but luckily it had a HS exit so we were able (after around 35 jumps) to get back home.


If anybody has any intel on the wormhole that Greedy Goblin has decided to live in, I'm willing to pay good money to find out the J-Sig, and even more money for an entrance.

For real.

It's a C1 with a HS N110 static, and has a Minmatar Control Tower inside.

Wednesday, 27 November 2013

Vikings are better than Pirates

I'm sure you've heard the word "pirate" bandied around Eve Online an incredible amount. Pirate ships, pirate players, pirate corps.

What you don't hear about very often is Vikings, even though a good proportion of the ships in the game are named after Norse mythology.

We decided at the weekend that we would no longer call ourselves pirates, killing people and taking all their booty (the treasure kind of booty, not the ass kind of booty). 

We shall now be known as Vikings, raping, plundering and pillaging anybody we care to.

Our first act of Viking happened over the weekend.

The precursor to our raid was founded upon the recent trend of lots of people stating that wormhole space is easy to live in, and is a giant cash cow of Sleepers and gas sites. The second part of that statement is true, and very good money can be made. However, the first part makes us all rather angry. Wormhole space is not an easy place to come and live, and in order to live in wormhole space, you must be prepared to do a little PVP.

At the beginning of last week, we started to scour wormhole for a good target. The criteria was thus:

  • 1-10 POS Online
  • Populated by corp of 30-150 people
  • Class 3 WH with HS or LS static
  • No Alliance

This was a trial raid, much like the first Nord who ventured from his snowy islands with just a longboat and a sword. Our target would be very similar in size and capability to our own, and so we could (in theory) test out some fleet comps and see what was up in terms of logistics and staging.

The raid was a complete success. We went in with our axes swinging and our torchs burning, reinforcing one of their POS and blocking all of the exits. We were very open and vocal about what we intended to do, Pay up or we pillage all your stuff.

Even Vikings don't rape and pillage just for fun, they do it for the loot they take, and so will be the same for us. We butchered a few of the residents as they first tried to flee, and then tried to return to save their things, we razed their POS to the ground on the second day - taking the POS mods for our own.

There was a little bit of subterfuge and defection involved on the enemy side, with one of their corp members turning tail, jetting the enemy ships from the SMA and resetting the POS forcefield password.

In total, we made around four billion ISK, split between all of those who took part and 25% in to the corp wallet.

We will continue to raid in the near future, seeking blood and honourable battle from those willing to defend themselves, and purging those who are not.

Tuesday, 26 November 2013

Some People Are Bad

Just a couple of quick battle reports.

Firstly, people should stop trying to jump our plexing fleet...

There was also a Machariel there, but it got away (FC made the right call to kill everything else first, and it slipped tackle).

Secondly, people shouldn't mine when there's a neut in local.

(hopefully this updates properly to include all 5 mining ships, and all 5 pods)


For those that don't realise why that Widow is bad...

It has a Warp Core Stabilizer, which isn't going to save you from very much. It also gives you a nerf to your Scan Resolution (the speed at which you lock things). To offset this nerf, he has a Sensor Booster in his mid slots, instead of say, another ECM module (something which the Widow has heavily bonuses towards)

For your information (and his), the Meta 4 ECM modules have the exact same stats as the T2 ones, but use less CPU. So always use the Meta 4 ones.

If you are going to spend 800m on a single ship, invest in some goddamn T2 rigs... seriously.

The dude had a covert jump portal, and no covert cyno. That's just pretty bad altogether. The only reason to ever have the portal fit is if you are bridging a fleet around, which he was not.

The other thing I have a slight gripe with is the low slots Ballistic Control Units. Whilst I can understand he wants to do more damage, he'd be much better off with the ECM low slots, considering he is flying an ECM ship.

Dumb Mistakes

Sorry for the lack of post yesterday, I didn't get back until fairly late.
Instead of writing words, I caught up on the Eve I missed over the weekend, starting with moving about half a billion's worth of PI materials from the hole to a market hub. I didn't die like I was expecting too, despite taking it in a basically untanked ship and not scouting myself through the wormhole chain to the high sec exit.
Last time I took some stuff out, a nasty Hound tried to catch me. He was unsuccessful as with the Odyssey changes adding specialised holds to industrials, I don't need to fit Expanded Cargoholds in my low slots anymore and can instead fill them with Warp Core Stabilizers and Nanofiber Internal Structures. Like a boss.
We also did a little PVP, with two of us going out into nullsec to see what we could kill. Props to the locals, they did form a decent sized fleet, even if it was full of dishonourable Falcons, logistics ships and about eight times our size (there were two of us). We went out in a Scythe Fleet Issue and a Vagabond. The Scythe is a beast of a ship, and is very comparable with a Cynabal in terms of what it does and how it should be flown.
The Vagabond (flown by me) was an old one I had before they made changes to the hull. Therefore it didn't have a shield booster of any type, which it probably should have done.
We both died, rather quickly.
The reason I died was pretty dumb to be honest. We'd engaged an Enyo, who gate crashed away from Berolt (flying the ScyFI) straight into my welcoming arms. His shields melted very quickly, and he had an active armor rep. I should have prefaced this by telling you that not only am I bad at PVP, I'm even worse at solo PVP, and even worse still at kiting solo PVP. By the time his shields and half his armor were gone, I was at 0 to him (never not hit approach) and my guns were just like, not hitting him. I then remembered that I had drones, so I put those out, and then I remembered that I needed to be a little bit further from him, so started burning away. Once I'd done that, he went down very quickly (I think I might have neuted him out as well).
Meanwhile, on the other side of the gate, Berolt was engaged with a Republic Fleet Firetail, Cerberus, Malediction, CN Hookbill and a Falcon. Unsurprisingly, he was not doing very well and was losing the engagement, so I came through to help him. In theory, without the Falcon, Berolt should have been able to kill all of those frigates in his frigate killing ship before turning his attention to the Cerberus, but with the Falcon, he was able to do a total sum of fuck all.
I burnt straight at the Falcon, with overheated prop mod, and managed to get my drones on him and a couple of volleys before I too was jammed. The Falcon also started smartbombing the drones which was rather annoying. At this point, I decided that this was a lost fight, so aligned out and as I hit max speed, my prop mod died. Apparently, I'd not clicked the "unoverheat" button hard enough and I'd been running around making it hot for too long. I warped off and started to bounce planets, as by this time, some more friends had arrived (a Wolf, a Dictor and a couple more interceptors)
The Firetail eventually caught up to me, and as he could align and warp faster than I could, managed to point me at a planet where we both landed at the same range. Without my prop mod, I couldn't kite him so that my guns and drones could apply some damage, and I couldn't neut him out fast enough before his friends (including that bloody Falcon) landed and killed me.
Stupidly, I warped my pod straight back to the out gate, where the Dictor was waiting on the other side. I waited my full cloak timer just to piss them off (and in hope the bubble would go down) before they sent me back to Jita.
Lessons I've learnt: 
  • Fit ships properly to make use of all bonuses. (a shield booster in this case)
  • When in a kiting ship, don't forget to kite. (If I'd killed the Enyo faster, maybe me and Berolt would have been able to take the bigger gang, or at least escape or something)
  • Don't burn out my prop mod when in a kiting ship that relies on having a prop mod that works.
Side Note: Most people who live in wormholes have some kind of naming convention for their ships. Sometimes this is a corp policy (a fairly dumb corp policy), but more often than not, an individual will also have their own convention.
Mine is popular singers. All my spaceships are named after popular singers (or at least pop icons) - for example my Falcon is called "Freddie Mercury", my Manticore is called "Marilyn Monroe".
My problem is that as my ship hangar grows, my choice of available names starts to fall. How many spaceships start with V? How many pop icons can you think of that start with V?
The result is that my ship names are starting to become very obscure.

Tuesday, 19 November 2013


Totally forgot to set a long skill on a patch day, which would normally be a mistake except it seems that everything went well today for CCP and the Rubicon deployment.

I'm not going to be writing a long post today, as I want to go play with Rubicon and the things it brings. I'm also travelling to a course (a very boring one) tomorrow so it's unlikely I'm going to be writing something tomorrow either.

Oh, and Thursday is my RL Anniversary, and Friday I'm going to visit my parents (and the in-laws) so this is actually the last post of this week.

I'd just like to mention one small thing. Just because I'm mostly a nice guy, and I like helping newbros, and I will give help to anyone who asks, does not mean that I will not take your money and give no services rendered if you just give it to me.

Monday, 18 November 2013

Choices Choices

This morning I was greeted with a beautiful thing
I was going to wait until tomorrow to write about this, but I'm legitimately too excited.

My main character, Notmo, has been training Leadership skills for the past five to six months. It originally started prior to the original "We're just here for good fights" Delve invasion, when every fleet I ever went on sat in a tower until we could find someone to sit in the Wing Commander spot within the fleet. 

I decided that as an FC and all around good guy, it would be useful for me to have those skills and so off I went to EveMon to plan out my new training path. Only fools train Leadership skills without a remap, and remap is what I did - to Charisma and Willpower, which are the two skills that affect the Leadership tree.

I've also had a +3 Charisma implant plugged in for quite some time, and every single jump clone I own has one plugged in right now.

I'm sitting at 13.4m SP just in Leadership alone (compare that to 16.8m in Spaceship Command and consider I can fly almost every subcap), and the only two skills I'm missing are Mining Director and Mining Foreman. Which I'm not going to do because this character never has, and never will, mine.

I'm not 100% on the direction I'm going to go in next. I guess I should technically go for Command Ships V, but it's another 40 day skill and I really don't want to. I also need Gallente Cruiser V, and I'd quite like to put a bit more SP into Drones.

On the other hand, I also only have Projectile weapons trained up to T2 past Medium, so I kind of want to hammer out all my gunnery skills as well.

Choices choices!
I'd just like to mention something that annoyed me and made me a little angry over the weekend.

If you didn't already know, is an Eve news site and is multitudes better than EveNews24. They run regular news items, articles which provide analysis of various things and other articles which provide an insight into different game areas. I quite like TMC, they produce some very good stuff despite the inherent flaw that it run by Goons. (grrgoon)

On Friday, there was an article published titled "Digging for Gold: Wormhole Exploitation". The tl;dr was that anyone can go along to a WH, set up base and make mad ISK and it included a brief outline of how to go about doing so.

Now, in essence, the article was correct. Anybody can go and do this, but what annoyed me was how easy the article made it sound.

Living in wormholes is not easy. The article suggested that you go in and drop a tower, which you can then base from. What it didn't include was that a tower takes quite a large amount of effort to keep fuelled, both in terms of physical fuel hauling and also in cost.

In addition, it implied that once you have a tower, no-one can hurt you. This is completely mostly untrue. It's true that when you are inside a tower, no-one can hurt you, but anytime you are outside of those riplling shields, there will be people waiting to kill you. It doesn't matter what class of wormhole you live in, people are waiting to kill you - and they will go to fairly extreme lengths to ensure that kill.

The article also had a number of inaccuracies.

Firstly, it suggests finding Magenometric sites. For those new people that are reading this, Data sites used to be called Magnometric sites, and they were renamed in Oddysey.

Secondly, it states that most WH residents are "unskilled and domesticated". Go take a look at zKillboard and filter the killmails by Wormhole space. You think it's domesticated? It's not. The meta is changing from T3 blobs who would only fight each other in wormhole space. If you are in a wormhole, it's always a pretty safe bet to assume someone is watching you, and watching you in a ship that can probably kill yours. And he probably has friends too.

Thirdly, he seriously suggests putting up and tearing down a tower in every single hole after clearing the sites. Seriously, he suggests that. Speak to anybody who deals with POS even on a semi-regular basis and they'll confirm that this is a dumb idea.

Fourthly, 20b a month running C3 sites is rather on the high side. I guess it's possible, if you ran them all day every day, but I very much doubt it takes POS fuel, time spent hauling and replacement ships into account. 

Fifthly, the process he suggests is this:

Find hole*
Put up tower
Bring in mods*
Bring in combat ship*
Bring in salvage ship*
Run sites*
Salvage sites*
Haul out salvage*
Take out comabt ship*
Take out salvage ship*
Tear down tower
Haul out mods*

The items with an * next to them are activities where people can, and will, kill you.

Sixthly, I think he is suggesting doing this solo.

Finally, the guy doesn't know what he is talking about.

By all means, if you are even remotely interested in playing Eve in wormhole space, do so. It's fun, it's different, it's risky, it's profitable. For Bob's sake, don't do it alone, don't even try to do it alone. Find an estalished corp whose activites match your interests and join them. Grab a bunch of your friends, start a corp and go do it together.
We had a pretty good fight that invovled a fight escalation at the weekend. Escalations in WH space don't involve dropping a Super Blob, but involve slowly revealing more of your fleet in response to your enemy or in order to bait a fight. 

As you can imagine, not too many people like fighting outnumbered, and will probably not engage a 20 man fleet unless they have 20 of their own (or more). They will, however, engage a 4 man fleet, at which point (once you have them tackled), you can drop the hammer with some more of your fleet.

The enemy will then either die, or bring in more of their own ships.
Here is a copypasta of the After Action Report I wrote for our internal forums after the fight:
Tonight, Berolt had his mean boots on and we went C3 plexing, with a twist. 
The double reverse sammich whack is a technique fabled by the faithful followers of the Holy, Bob.
It involves killing the sleeper menace with a small combat/bait setup, whilst a support fleet full of deeps sits in wait on the home side of the whole.
Today's reverse sammich involved us rolling the C3 static, and finding a lone Drake calmly plexing away solo. 
He was quickly tackled by the hero tackle of Raeiyn in an untanked Manticore. 
A select few heroes, whose meaty fingers could "x-up" in fleet chat first were selected to come in and kill the drake.
Those quick fingered figures were:
Berolt, our trusty FC and in an IshtarNotmo, with a sturdy HAM CycloneDrahomir, and his swift Flycatcher of Bubbles
As our trio landed and started to take down the Drake, some new friends arrived with ships for us to kill. Firstly, a Loki, quickly tackled and held in place, and secondly a Pilgrim whose neutralisers were a force to be reckoned with.
Our cool headed FC called out for the cavalry to come join us, to whore on the juicy mails. 
Our cavalry consisted of the following honourable fellows:
Mr Black Uchonela, Ferox
Villa, Drake
Appollo, Drake
Varag, Ferox
4of4, Cyclone
Doku, Broadsword + Nemesis
Chimiera, Rupture
Nick Slick, Manticore
Flymolo, Vigil
ThyShiva, Scimitar
LaFeaux, Scimitar
As they charged their ships across the system, warp drives flaring, the enemy landed with some further things for us to kill. Warping in ships despite already losing is a trait we often see used against us. Most often unsuccessfully. This time was no different.
A hostile Sabre landed to add his own bubbles to those already deployed by our own interdictor. His minimal threat was quickly and firmly dealt with by the Ishtar's sentry drones and the Ruptures artillery, as he unwisely burned directly away from both.
In addition to the Sabre, the enemy were joined by an Armageddon, a second Loki and  a Zealot.
The call was made to kill the Pilgrim first, as it was applying heavy pressure to the Scimitar's capacitor. Unfortunately, it was too much pressure and the Scimitar's cap was run dry - turning off the active tank modules and the Scimitar went down. RIP Scimitar. In addition to the Scimitar, the initial tackle of Raeiyn was sacrificed to the cause, and the non-combat capable Vigil of Flymolo was also lost in battle. RIP in pieces.
The second call was the Zealot, who had landed at range but had been tackled by the hasty Notmo. 
There was a little confusion and non-communication of who had pointed who in the excitement, and unfortunately all of those that had tackled the first Loki switched to the second Loki when it landed and so the first Loki, sending all his praise and thanks to Bob, escaped.
Lastly, and finally, the Armageddon suffered the full extent of the DPS we could exude from our trusty ships, and went down very quickly. Repeated calls were made for EWAR only on his capsule, but Chimiera shot it anyway.
In between removing ships from existence, we had been killing pods who were caught in the tangle of our bubbles, with Berolt becoming rather excited about ensuring we killed a Golden Pod piloted by the Zealot.
Surveying the field afterwards, and looting the smouldering wrecks, it became evident that we had dunked like motherfuckers. Calls of "GIVE ME YOUR SHIPS AND YOUR SITES" were made over comms as we proceeded to run all of the remaining sleeper sites.

The final butchers bill was thus:
The second fight between the Badger and the Pilgrim was totally unrelated, but they were so impressed with the performance of 1%, they snuck themselves into our battle report.
The second fight we had this weekend involved a sporadic connection from our home hole to the home hole of a corp in the Alliance Sleeper Social Club. SSC are a reasonably big name in the WH community, and are known for their T3 gangs and high pilot activity. I was asleep at the time, but I'm informed they decided to counter our T1 cruiser/battlecruiser kitchen-sink-ish fleet with a rather large T3 blob. They have no e-honoure, and are the reason WH > WH PVP is on the decline in my opinion, of course.

Friday, 15 November 2013

The (W)Hole of the Week

So, weekly Friday update.

This week has been fairly quiet. The week started us with us having a plethora of exits into Goon space (although, in the current day and age, what isn't Goon space?). We used this pretty well and farmed quite a few of ratters. Then we got dropped by an Archon and two Machariels as I wrote on Monday.

The rest of the week has been fairly quiet for me PVP wise, and PVE wise to be fair.

Last night was a bit active, we bagged a Noctis (although there was only one on the kill mail, it was a team effort) and an Apocolypse.

Now, the Apoc is a reasonably interesting story. We were farming the static (or in other words, running sites in our connecting C3 to make money) and this Apoc kept popping up on scan.

It was only him, and we had eyes on the only POS in system, so we weren't very scared. He keeps popping up on D-Scan and then disappearing again though, so we get a combat scanner into the hole with us.

Eventually, we catch him. On the Low Sec exit. Polarised. 

Yesterday, I wrote about Polarisation, and what this guy had been doing (or at least trying) was roll the LS connection alone, in a battleship. We caught him after he jumped back into the hole, and was thus polarised for a period of time. More than enough time for us to kill him. Which we did. 

Now, other than him being stupid. Go back and look at his fit. Now, ask yourself this: If you were rolling a hole, and there were hostiles in system, on scan, why would you fit three sensor boosters?

It doesn't end there, ask yourself a second question: If you are rolling a hole, it's going to (at some point) disappear. It could collapse when you are on the wrong side, so why no probe launcher? You have an empty high slot, and no probe launcher.

Thirdly, ask yourself why you would you only have three defensive modules (a plate, a DC and an EANM) on your battleship?

Fourthly and finally, WHY WOULD YOU BE IN AN ARMOR BATTLESHIP IF YOU LIVE IN A PULSAR?! Look it up, the J-Sig is J214227

The mind baffles.

The Noctis kill was a bit disappointing to be honest. We came across a bunch of people running sites in a fairly shiny fleet comp (couple of T3s, some Navy cruisers) with three logistics ships (which is a bit overkill). We formed up to fight them, but as we were forming, something spooked them and they ran away. For some reason, they then decided it would be a good idea to bring the Noctis onto the field and loot. Obviously this was a bad idea, and it promptly died. As it was dying and the rest of our fleet was in warp to try and whore on the killmail, a Pilgrim uncloaked on grid. At like 90km. For no reason.

It cloaked before we could lock or tackle it. It then managed to decloak itself on hte site collidable structure and warp off, giving us a very good indication of where these dudes had run off to (a C4 apparently).

Our fleet went and sat on that C4 entrance while a scout went and checked what was up (their POS apparently). We waited for a few minutes while we decided what we wanted to do and suddenly this dude is speaking in Local. 

"We would fight but you just killed all our ISK so..."

We offered to fight them in T1 frigates, but they were scared we would pod them. What a bunch of douchers.


The rest of the week has been fairly boring as I mentioned. I've been continuing to stockpile my PI until I take it to HS and get ganked.

I've also been planning my new adventure, which involves an Alt Corp and a C1 wormhole. It's pretty exciting but will be a lot of work. I would try and find someone to help me do it, but I don't really trust any one and it would also mean sharing the profit, which I don't want to do. Because I'm greedy.

Thursday, 14 November 2013

Some Tips for Wormholes

I recently wrote a post on Reddit that was an answer to the question "I'm about to start playing in and around wormholes, what should I know?" (That wasn't the exact question, but close enough). I've seen this question pop up quite a few times, and I've especially taken notice now that I actually live in one myself. The reply I wrote (in my opinion) contained a lot of information, but it didn't really put it into a structured format or go into as much details as I'd have liked (that seems to be one of my common writing traits).
So here they are, fleshed out and in a (mostly) logical order. I hope they are useful to you. I've even included some pictures. And headings.

Your Ship and Skills

If you're new to wormholes, and/or scanning, do yourself a favour and use a bonused ship. That means a ship with bonuses to scanning, such as a Covert Ops ship (not a Stealth Bomber). You'll absolutely want to be using that Covert Ops cloak, so that you can actually warp around, so don't use one of the Exploration Frigates.

My advice to you is to use the Helios. It has a good slot layout, and ample CPU and PG. And it can use a Warrior II. I have fits for every Cov Ops, and the only one that sucks dick is the Cheetah. I just can't seem to get that fit to be as good as the others. Personally, I use the Helios. All of my characters can fly them, and I have like a dozen lying around all over the place.

In terms of fitting, use a bonused launcher and some of the 'new' scanning modules that go in your mid slots. You want every advantage you can when you're starting out. Once you get a little better, you can drop the scanning modules for other things like points and stuff. I pretty much still always use a Sister's Expanded Probe Launcher on all of my scanning ships, it gets a nice bonus, and gives you better fitting options. It can be a little pricey, but assuming you follow all of my tips, you shouldn't really be losing them very often, so it's money well spent.

Even if you don't use the best launcher, invest in the Sister's probes. You can use them in the normal launchers, and they aren't that expensive - especially now it's impossible to accidentally leave them behind.
Here's the fit I typically use:

[Helios, Scanning]
Nanofiber Internal Structure II
Overdrive Injector System II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Scan Pinpointing Array I
Scan Pinpointing Array I
Scan Rangefinding Array I
Scan Acquisition Array I

Covert Ops Cloaking Device II
Sisters Expanded Probe Launcher, Sisters Combat Scanner Probe

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Warrior II x1

For your skills, you'll obviously want them as high as you can, and it doesn't take that long to train them all to III. After that, putting in the time to train them to IV is worth it if you plan on scanning things on a regular basis.
In order of most useful to least useful goes like this:

Astrometics > Pinpointing > Aquisition > Rangefinding

That applies to the scanning modules too by the way. Training them all to V takes a long time and to be honest your SP is better off else where unless it's a dedicated scanning character.

Wormhole Navigation

If you have access to a wormhole mapper like Static Mapper or Vippy, use it. There is no reason to ever not use these utilities. Ever.

If you don't have access, and can't get access, make sure you are using a simple, effective way of  mapping where the fuck you go. I used to do this using a pen and paper and this very quickly escalated to my desk and immediate surrounding area in all directions being covered in little scraps of paper with random letters, numbers and arrows on them. I'd have been sectioned if any body had seen it.

I've seen people use Excel (or the free Google equivalent  or flow chart making software very successfully to do this.

Along side the mapping, it's very important to manage you ingame resources carefully as well. By resources, I'm referring to your bookmarks.

Moving around in wormholes requires bookmarks. There are no gates and if you lose the ability to find your way home, the only option is to self destruct (there is another option, but it involves humiliating yourself in a public way). If you lose your ship, and have no bookmarks, you're fucked.

This means that you will aquire a LOT of bookmarks. And it means that you will have to create and maintain a very disciplined bookmark system.
There are dozens of different ways of doing this, and every body has their own variation.

Firstly, you'll want to set yourself up some folders within your Bookmarks window (in People and Places, CTRL+E). 

You'll be wanting the following folders as a minimum (you can call them what you want):

Perches - Perches are bookmarks that allow you to "perch" off an item/area/object of interest. In K-Space (non WH space) this can include stations, gates, planets, moons, fight grids. You will still be visiting K Space, so having this folder allows you to keep your Bookmarks properly organised. In WH space, it can include perches off wormholes, off asteroid belts or sites, off anchored cans, off bubbles etc.

Safes - This is a bookmark that is in a safe place (duh). Somewhere that makes it hard to probe you and hard to D-Scan you and does everything in it's power to make sure no-one can warp to you. It's generally made in warp between two places, but good safes involve warping between two or three other safes to create better safes. I have an infographic for this (that I stole) and I'll write a piece on how to make them at some point.

Tacticals - This is the folder where you Insta-Docks and Insta-Undocks should go. If you don't use Insta bookmarks, you should. I also use this folder for tactical places in our HH, such as 200km from POS towers (in a few directions) and is we store the bookmarks for anchored cans in space

Hostile Towers - Whenever you run across a hostile tower, you should bookmark it. It's handy to know where the residents live, and if a new ship appears on D-Scan, you can easily check whether it's in the POS or not.
Sites -  If you scan something down, and then leave a system, you lose the scan result and can no longer warp to it. Unless you bookmark it and put it in this folder.

Get Home - To navigate in WH space, you will go through many many wormholes. You'll want to bookmark them all, or you'll spend your time forever scanning the wormhole you want to go to and never get anything done. The Get Home folder is used to make it very simple to navigate your way out of a wormhole chain. It doesn't matter if you live in WH space or K Space, you still want this folder. If a wormhole you go through connects directly to a wormhole in the direction of the system you live in, put the bookmark here.

Non Chain -  This is similar to the 'Get Home' folder, but is used for WH bookmarks that are not in your direct chain. For example, if I find an NS exit and I go a few jumps in a particular direction and scan out a new wormhole, this is not part of my home chain, so that bookmark and those that connect, are placed in this folder.

Once you have your folders set up, the second important thing to get used to doing is naming or labelling them properly. "Spot in J123456" is fucking useless to anybody as a bookmark label, and yet that's the default if you click "Add Location" and just click the yes option. You know what the default bookmark label for a wormhole is? "Wormhole". Fucking useful.

Create yourself a useful, easy labelling discipline. For example, within our corp, the bookmark in our Home Hole that leads to our static is always called "1% > SC3". 1% is the default label for any wormhole within our home, so we might also have "1% > NS" or "1% > C5". The SC3 part means that it is the static C3, so if we have a sporadic connection to our hole that is a C3, we can tell the difference.

On the other side of the hole, the label is reversed, so it would be "SC3 > 1%". I've seen very similar labelling that uses a reversed arrow rather than reversed items so it would be "1% > SC3" and "1% < SC3". I think that is a bit confusing, so I'm going to advise you not use that.

Let's just hold on a second here. I want to point out something very important. Very. Important.

Always bookmark both sides of the wormhole. Whenever you have a wormhole on your overview, the very first thing you should be thinking about is "Have I bookmarked this side of the hole?". This applies even if there is a 200 man gang waiting for you on the other side.

Now that's out of the way, what happens when your chain includes multiple wormholes of the same class? This is going to happen, there are only six wormhole classes so it's inevitable that in any wormhole chain there will be multiple holes with the same class. This becomes confusing when trying to remember which C3 was which. To get around it, label them individually like C3a, C3b, C3c.

Lastly, every wormhole has two states that change. Time and Mass. When you "Show Info" on a wormhole, it will display these states, and at what stage the state is. This is Eve, so it isn't as simple as that. It doesn't tell you "Expires in 3hrs 28mins" or "You can get 3 Battleships and 2 Cruisers through this hole before it collapses". Instead, there are set phrases it uses.

For the Time option, there are two stages - Normal and End Of Life. If it is EOL, you should label the bookmark as such, as it means that you might warp back and it's gone.

For the Mass option, there are three stages - Normal, Half and Critical. If the hole you find is at anything other than normal, this is an immediate red flag to you. If it's at half, it means that this hole is pretty active or that someone is in the middle of collapsing it. If it's critical, this is like a double quadruple red flag as it means the collapse is pretty imminent. You should probably avoid going through these holes for any length of time, if at all.

You should memorise the phrases that are used to notate these stages, and learn what they mean. There are lots of places you can find with Google that will explain them in detail.

Every time you go to a wormhole, you should be checking this information, and changing your bookmark label if necessary.

Just for clarification so that you don't forget.

Always bookmark both sides of the wormhole. Whenever you have a wormhole on your overview, the very first thing you should be thinking about is "Have I bookmarked this side of the hole?".

Another thing to avoid doing is labelling things you scan by their signatures. You should note what signature is what within what ever system you are using to map your chain (so that you notice new ones) but the signatures (such as ABC-123) change at downtime so are completely unreliable.

Finally, don't forget to clean your bookmarks out every now and again. At some point in the future, you will end up in a system for the second time, and if your old bookmarks are still in your folders, you're going to get very confused.


This mechanic seems complicated, but its really not once you get your head around it.

Unlike gates in K-Space, you cannot endlessly jump backwards and forwards between wormhole systems. If you jump through the same wormhole twice in a quick succession (within a 5 minute window), you will be polarised. This means you cannot jump through it again until that 5 minutes has expired. This can mean that you die. They also don't care about your aggression timer, so you can shoot something and then immediately jump through the wormhole.

This is known as running away and is frowned upon.
Being Eve, there is no obvious way of knowing you are polarised until you try to jump through and are given a rude NO YOU CANNOT DO THIS pop up. You are now uncloaked by the way. The pop up will at least tell you how much longer you have to wait, but please don't sit there uncloaked until this time has expired. Unless you are in my wormhole, in which case, please do.

Moving Around

OK, you've come through a wormhole. What do you do first? You bookmark this side? Good. Now what?

Well, firstly, you'll give your D-Scan a hit and see what's up. Your D-Scan should be using your current overview settings (the tick box at the top, ticked) and your overview should include the following:
  • Control Towers - If you see a Control Tower on D-Scan, but no forcefield, the tower is offline.
  • Forcefields
  • Ships - Ships will show up, even if unpiloted. If they are on scan, and you don't see a control tower, you can kill them (or them you)
  • Wrecks - Wrecks indicate that someone is, or recently has been, killing sleepers.
  • Bubbles - Bubbles are bad news.
One you've got an initial idea of what's in your immediate vicinity, the first thing most people do is drop probes. Don't do this. Burn off the hole and cloak. Then hit F10 on your keyboard, your max D-Scan range is 14-and a bit-AU. From your current location, is every celestial in the system within 14-and a bit-AU? Probably not. Warp (cloaked) to the celestials that are outside your D-Scan range, so that they are in your D-Scan range, and D-Scan. Check the whole system this way so you have a fairly comprehensive idea of whether the system is active or not.

Once this is done, choose a celestial that has the least amount of activity (preferably nothing on D-Scan at all). Once there, you can uncloak and drop your probes. Immediately cloak again, and go back to your F10 screen. Move your probes way the fuck away from anything and hit scan. By doing this, you are making your probes leave your current grid, and not be on anyone's D-Scan. Just because you haven't seen any activity does not mean people are not active. I've made several kills by warping somewhere, seeing a bunch of probes sat doing nothing and then proceeded to decloak whatever was sat in the middle of them.

Once your probes are gone, warp somewhere where you have the largest coverage of the system with your D-Scan. This will generally be somewhere near the centre. Don't warp at 0, and don't warp at 100.
Now you can start scanning. Be methodical about it, I generally scan all the signatures on the outside of the system and work inwards. Some people work through the signatures alphabetically. It doesn't matter how you do it, just be methodical about it. Whenever you scan down a new wormhole, don't bookmark it from your scanning window, warp to it at range, and bookmark it from your overview.

When you bookmark something from your scanning window, you are bookmarking a general location, so when you warp to it, you will not land at 0. you will land anywhere between 2-7,000m away. If you are being chased, this is bad. If you bookmark it from your overview, you will warp at 0.

You can bookmark Gas, Relic and Data sites if you really want to but you probably aren't in the position to run them. We'll get onto why later.

Another handy thing to bookmark is all the anomalies. You don't need to scan these down, but they disappear once they've been run. If you are transiting the same WH later on, and you notice a Noctis on scan, but not at a tower, he's probably at a despawned site, salvaging the wrecks. Luckily, you have this bookmark, so you can find him and kill him. If you do bookmark the sites, you should probably have a separate folder for them, as you will find systems with dozens of anomalies.

You should always scan out all of the signatures while you're there. If you find a WH half way through the scan, jump through to see what it is and come back, you have to go through the whole rigmarole of dropping your probes again. Only once everything is scanned and bookmarked should you start investigating what you've found.

Whilst in a wormhole, you should be cloaked as much as possible. Whenever you uncloak, someone can see you and someone can find you. Your Local window doesn't display who is in local unless they speak, so if you're cloaked, you are invisible.

Another important thing that I think is important so I'm going to make it oversized and bold is:

Always, always, always assume you are being watched and followed by something or someone that can kill you. Act accordingly.

OK. Wormholes are not only fun to explore, and lead to awesome places, but they are also pretty profitable. That's why people live in them right? Right.

They way you make most of your money in Wormholes is by killing Sleepers. Sleepers are NPC ships, much like the NPC ships you find in K-Space, except they're mean motherfuckers. They have no shield, only armor and hull. Unlike it K-Space, they also have omniresists and put out omnidamage, meaning you cannot stack your defensive modules in to a particular type and tank them. 

They point, neut, scream, web and target paint too. And even the frigate sized Sleepers put out an absurd amount of damage. What I'm trying to say is don't try and kill Sleepers unless you know what you're doing, and never try and do it in your Cov Ops frigate, because you will die.

I was going to write about Wormhole Mass, How to Make Money without Dying and Wormhole Effects, but I've already written enough words for today so you'll have to wait for a second part.

Wednesday, 13 November 2013

Decisive Indecision

I've recently come to the decision that I'm too indecisive in Eve – which is a hilarious paradox by the way.
This realisation came to me last night. The skill queue on one of my characters was getting low, and to stop EveMon bleating at me, I went to fix this issue. Now, I have several skill plans for each of my characters, skill plans that I took the time and effort to create and yet whenever it comes to adding the next skill, I go off on a tangent and start training something random.
For example, my capital pilot is currently training towards a dreadnought and I'm almost fully decided that the dreadnought will be a Naglfar. The same character is currently training Large Energy Turret V.
So, after I'd decided what skill to train next – completely ignoring my skill plan – I remembered that this character still had his 100,000SP from the CCP Fucks Up Training Episode a few months ago. In fact, nearly all of my accounts still have this bonus, because I'm so indecisive in deciding what skill to use it on.
Most people would advise that it be saved for that one skill that you really need one day, and my argument is that I have six accounts, and between them I can pretty much do everything already.
In other news, I'm having fun going through every ship I can fly, and creating three or more new fits.
I'm on a path of creation and absolute inspiration at the moment and, if all goes well, at the end of it, I'll have some good fits for every ship in existence.
For each ship, I'm creating an armor and a shield variation, as well as the traditional set of fittings. For example, for Blockade Runners (Transport Ships) I'm creating the traditional fits – Max Cargo/Max Align/Max Tank - but for the Max Tank part, I'm doing both an armor ft and a shield fit.
Trust me when I say that there is reason behind this madness. You see, my Corp and I live in a C5 wormhole, and lots of wormholes have special effects. These effects are a large part of why certain doctrines, ships and fittings are popular in certain holes.
There are six types of effect, doing various things.               
Each level of wormhole increase the effects, so a C1 effect is much weaker than the C6 effect.

The most fun is a Wolf Rayet, as you can seriously fight a battlecruiser/T3 gang with things like assault frigates due to the damage bonus and speed bonus.

We live in a Pulsar, so unlike most WH corps, we fly a lot of shield ships, which is why I like to have a reasonable shield option for every single hull.

It's certainly a challenge for certain things, but it's doable.

Tuesday, 12 November 2013

The post CCP pretty much wrote for me...

So literally minutes after I pushed the button to publish the article yesterday, CCP decided to release a Dev Blog. This has happened to me before. Stop it CCP, you're clearly doing it on purpose.

Anyway, the blog they released was concerning Rubicon, and the changes they are making to the Character Selection Screen.

I don't think I'm alone when I say I got incredibly excited when I saw the title, and like other probably shot off a quick thanks to Bob.

Again, I'm sure I'm not alone when I was disappointed when the changes didn't include easily switching directly between characters, rather than the current method of closing Eve and then reopening it in order to get to a different character.

Apparently, this was on their list of things to do, but it hit technical problems and they couldn't get it done. Much like POS. Oh well, one can only hope and pray for the future.

They released another dev blog today, this time before I'd written this (AHA!). It details what is basically a replacement for the Certificates system. The Certificates system always seemed overly complicated and strange to me, and I actually like the visual way they've done it this time. It's called ISIS (Interbus Ship Identification System), and it's pretty sexy.

My only criticism is that I feel they've taken it a little bit too far in terms of simplicity and now all I can think of is a skill tree in a shitty RPG or something. I got heavily down voted on Reddit for stating that opinion when CCP first previewed this change, but it's what I think.

You can read the Dev Blogs here and they explain the details far better than I can:


Character Selection:


I'm starting to make bank with my PI setups, but we haven't had a good exit for ages and I'm fairly sure I'm going to get ganked in HS because I'll be carrying 1b of PI stuff and I'm lazy so I won't do multiple trips.

Expect moaning and tears when that happens.

Monday, 11 November 2013

All The Small Things

I couldn't think of a good title. Deal with it.

So this weekend was pretty good Eve wise, despite me not being able to play that much due to RL.

The biggest thing that happened was this:

Instead of writing a full AAR, I'm just going to copy pasta the AAR that was written for our corp forums:


It's 21:30 and we be returning from PvP in LowSec, Amamake. We decide it is time for our daily dose of C5 plexing. 

Minus:" Who wants to do some C5 Plex?" 
Corp: "wooooo, yeah!" you can sense the overwhelming raw excitement over comms.

It's 1% Prime Time.

Minus: "send out the corp e-mail blast Doku, you know how to do that?. Varag, we need your carrier to crit this direct C5 and NS"
Varag: "if I lose my carrier through this eol C5 I won't be best pleased"

Corp members either guard the Carrier, or ship up in either Basi or BS ships at 2-1. GreyFoxx is bringing his first BS in just for this. Toons come back into 616 through the SC3 > HS including my alt, DBZ. I notice two sets of Sisters Core Scanners on D-scan in the SC3.

Now, what kind of people bring 2 sets of core scanners into a WH?...
  C4 - C6 WH corps. In my mind no other class of player would either A) have the manpower B) urgency to scan C) or other random reason to have 2 people scanning at once in the same WH.

I note the new sig ABC-123, go back to get my Cheetah scanner. I scan out ABC-123 and sit on the WH which it's a C5 connecting to our SC3. Now, do we carry on doing PvE, or does this look like we have PvP on our doorstep.

I put Doku in a cloaky PvP Tengu on the SC3 in HH and wait for whatever pops through, we need a pilot name.

Che'Nedra Borune, Tengu in HH.

oooo, cloaky scanner tengu, so that was him scanning I bet. We now have 1%'s attention as we can't PvE now as we have a hostile Tengu in HH from a C5 corp, a corp with 150+members. They obviously see our Battleships + logi and and we assume they are interested as they don't scan our HH but wait for us to make a fatal move. We are unortunately resigned to take a PvP stance...sighs all round.

We have Basilisks and good manpower, 16 online in corp chat. Our golden fleet, Shield BC+logi is called upon. Would this crumble under the might of an organised T3 gang, yes, but infact it is the fleet with which we have great fights and huge success with. In this occassion it works as we aim to chase these guys back to their hole from which they came, and aggressively. T3 corp fleets take time to form up, and we will not give these invaders time. Minus and FlyMolo are our Basi pilots, and we have Feroxes, Drakes, a Falcon and Fast Cruiser Tackle (Caracal + Cynabal) to catch this Tengu and his mates.

1st up, Varag, who after critting our 1% WH connections, suits up in a Sabre. We think this is what they will want to bite on. A destroyer hull for any T3 should be a quick kill, blap and go. Sabre warps to SC3 and jumps in. We are not luring the T3 gang, but whatever they will bite with.

Remember, they had 2 sets of scanner in the SC3, 1 was the Tengu. So their eyes in SC3 can see a lone Sabre. After a couple minutes our eyes goes into their C5 to see what they are bringing to "gank" this lone Sabre. An Enyo+Sabre. O quick guys, my eyes see you now so you better do this thing. Off they go, into the SC3.

Varag is soon under pressure on the SC3 side as he gets bubbled, he won't last long. The cloaky Tengu shows himself on our side, HH > SC3, obviously wants to catch the Sabre when Varag jumps through. 1% springs the trap. Varag jumps into HH and launches a bubble. I un-cloak my PvP Tengu and point theirs in the bubble, gotchya. Our shield BC "kitchen sink" initiates warp to SC3.

Berolt: Ferox
Raeiyn: Drake
Kaysali: Drake
Minus: Cynabal, Basilisk
Notmo: Falcon, Caracal
Flymo: Basilisk

Varag burns off in his Sabre and goes to re-ship again to Ferox. We try to bump the Tengu off the WH but fail. He jumps into the SC3 and we chase. Our cloaky eyes notice they are bringing 2 more Proteus.

Their Sabre and Enyo are burning away with their bubble still up for 10 more seconds. Enough time for the rest of us to jump in. When the bubble goes down the Tengu decloaks and tries to warp, but we get point. And this time, we get some great bumps and take him down. Our cloaky eyes spot they are bringing a Falcon, bit late though.

We're not done yet, we have their WH scanned so we know where to go next and we waste no time. This has to be done quickly otherwise we give them time to escape, think and form-up a proper fleet. We engage on their C5a, primary Falcon but when our Ferox DPS land they all jump and ofcourse we follow immediately. We have roughly 8-10 pilots, and we are chasing approx. 5 through this so we're are not deterred.

We try and get tackle but they all warp off in the knick of time. What happens from this point on can only be described with the following. We have brought a gang, which has not made them think "this enemy blob is too much" but infact they have comparable manpower to keep sending in more ships. Their comms may be hectic at this point, but they have good PvP ships, in their WH, and they do not intend on backing down to a kitchen sink BC fleet when they can bring all they can. 

So, in comes solo warp-in No.1: Hurricane, warps to 0 on us.

He has no chance, his mates have just warped off just as he initiated warp. All he can do is stall us, so he jumps back and forth to buy some time.

Solo warp-in No.2: Scorpion, lands @ 100km.

ECM boat to jam us ALL out? A logical idea, but we have too many and take down the Hurricane once he is polarized. Crucially here we had a Cruiser with MWD and Point. Notmo's alt in a Caracal makes the long 90km burn to tackle the Scorp.... and calls it just as we see the Scorp accelerating above 100m/s.

We are now offcially committed, 100 off a WH in a hostile home system taking down a 200mil BS. Ofcourse, the residents step-up as they try to shake off the Caracal before we all burn up for additional points. It takes us 30 seconds to get to Notmo by which time their next warp in is coming in...

Enemy Warp-in No. 3: Drake, Drake, Hurricane, Rokh 
Their Scorp is going down once they land, he's landed a few jams but has not been lucky enough to escape. Once the scorp goes down we spread points, everyone calls out points clearly on comms. We proceed to take on the Drake but it is proving tough. The 100km burn is a long way for our Basilisks so we're light on logi against roughly 2,000 enemy DPS. Andrenaline is high as we take down their Drake and we swtich to the Hurricane. Some of us are calling for urgent reps as we see people reaching 1/2 - 1/4 shield. Our logi chain kicks in to save the day when more warp in....

Enemy Warp-in No. 4: Scimi, Rokh, Hyperion, Drake, Falcon
I'm sure most of us thought the fight would swing badly at this point. But we chased down their support. We would win the support war by forcing theirs off the field. We assign 1 pilot to chase down the Scimi, the Falcon pilot appeard to warp out without too much hassle from us. We could see they had enough DPS to cut through our logi, but this was a brawl. We hugged their hulls to mitigate as much DPS as possible, whereas their 2*Rokh 1*Hyp 1*Drake would much prefer a 10-20km range buffer.

With the support war won, the field working to our advantage and the enemy weary to send in more... we clean up.

Loot the field boys! Fill yer boots. "gf"s in local, but one more surprise to come. While we are 100km+ off a (M267) C5 > C3, they warp in rolling Battleships on the WH and start collapsing our entry out. 


A mad final dash to save ourselves and we're out of their C5. We managed to get our Tengu out only because the rolling Onyx went light, light by mistake. Had to go cloaky through their BS gang, and see they only just managed to get their Chimera pilot online as he is sitting on the WH @ 0 too. Amused with what we spontaneously accomplished, we warp back to 1%. We see GreyFoxx arriving with his Raven, so it looks like we provided safe passage. We carry on with our C5 Plexing after rolling the Static.

"Doku did you send out the e-mail blast?"
"Sorry,  got sidetracked"

UrinalPie just logs on, "Hey guys, anything going on?"


The TL;DR is that we completely destroyed some dudes in their wormhole because they warped in with battleships, one at a time.

We didn't lose a thing and killed like 2b.

From my point of view, I got on all the kill mails with two pilots, one flying a Falcon, and one flying a Caracal. Now, the pilot that was flying the Caracal was only flying a Caracal because my other pilot was flying the Falcon. 

The pilot that flew the Caracal is the pilot that has amazing Falcon skills, and the pilot that flew the Falcon has fuck all Falcon skills. Which was pretty annoying. I landed a total of one jam during the whole fight.

The corp also killed an Orca and a Freighter over the weekend, whilst I was doing my RL things, which is pretty fucking annoying because I've never been on an Orca killmail (and the freighter was 1.2b, which is always a nice bonus to ones killboard stats)


One of our corp members made this: which is pretty amazing. Maybe CCP will employ him and then he can feed us in game items that we can sell and become trillionaires.


I'm about to start a new money making venture, which will in theory make me pretty rich for not that much isk or risk. 

It's something to do with my 19b, but I'm not going to risk all of it. I'll probably throw 5b at it, and if it works off, that'll be made back in a few months. If it doesn't work? C'est la vie. Content creation.


I've been listening to a lot of podcasts recently (mostly in the hopes I'll be mentioned again). If you produce a podcast please note the following:

  • Invest in a decent microphone. I really don't want to hear your mouthbreathing between your words.
  • Please find some British people, as I'm getting a tiny bit tired of Americanisms.