Tuesday, 19 August 2014

A quick guide to Recon

Today on Reddit, someone posted a topic looking for a Recon guide, as he'd recently trained into them, but wanted some tips on how to fit and fly them.

Recons are one of my favorite ship classes, despite my aversion to flying expensive ships. I gave this dude quite an extensive reply and I thought it'd be a waste not to post it here as well. 

This isn't the be all and end all guide to Recon ships, but it's a good place to start. You'll notice, however, that it doesn't include the Pilgrim. This is because in it's current state, the Pilgrim sucks complete and utter balls. The only thing it's good for is killing active tanked turret based ships, and even then, the Arazu does a much better job.

Falcon:

Never ever ever use T2 jams. Always use the meta 4 ones. You swap out the jams based on what you will be fighting, carrying spare ones in your cargo. If you don't know what you're fighting, have one (or more) of each race. The background of this ship you're trying to jam equals the color of the jammer you should be using.

[Falcon, X-L ASB Falcon]
Damage Control II
Signal Distortion Amplifier II
Signal Distortion Amplifier II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Warp Disruptor II
BZ-5 Neutralizing Spatial Destabilizer ECM
'Umbra' White Noise ECM
Enfeebling Phase Inversion ECM I
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Covert Ops Cloaking Device II
150mm Prototype Gauss Gun, Antimatter Charge S
150mm Prototype Gauss Gun, Plutonium Charge S
150mm Prototype Gauss Gun, Plutonium Charge S
Medium Particle Dispersion Augmentor I
Medium Particle Dispersion Augmentor I
Warrior II x2

This is the fit I use primarily. It doesn't have a great amount of jams, but the ones it does have are strong. It has an XL-ASB which means it can tank any kind of tackle for long enough to get away. The DPS is anaemic but, again, can deal with tackle quite well.

[Falcon, Paper Falcon]
1600mm Reinforced Rolled Tungsten Plates I
Signal Distortion Amplifier II
Signal Distortion Amplifier II
Experimental 10MN Microwarpdrive I
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
BZ-5 Neutralizing Spatial Destabilizer ECM
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Covert Ops Cloaking Device II
Medium Particle Dispersion Projector I
Medium Particle Dispersion Augmentor I
Warrior II x2

This is a fairly standard falcon. You can swap out the lows for more armour tank (I've seen lots of different variations such as a MAR, MAAR, DCII, EANM etc) with the main focus being that all your mids are filled with jams and a prop mod.

The normal fit for the high slots is rail guns, as the hull has a bonus to these, but you can also fit smartbombs which are useful for the drones that will almost always be directed at you. If using smartbombs, be careful of you cap. No cap means you can't kite or jam, which is basically death.

Rapier:

Basically, you web things. From far away. Federation Navy Webs are absolutely totally worth the expense. It's an effective solo boat in the right circumstances.

[Rapier, Combat Prober]
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Overdrive Injector System II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Stasis Webifier II
Adaptive Invulnerability Field II
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
Sisters Expanded Probe Launcher, Core Scanner Probe I
Covert Ops Cloaking Device II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Valkyrie II x4

This is the fit I use for actual recon work. It has a probe launcher so that it can combat scan, a web and a point to hold a target and just enough tank and just enough speed to be able to survive until the rest of my fleet turns up.

[Rapier, Fleet Webs]
Damage Control II
Nanofiber Internal Structure II
Overdrive Injector System II
Overdrive Injector System II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Adaptive Invulnerability Field II
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
Covert Ops Cloaking Device II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Valkyrie II x4

This fit is basically the same, except for double webs and no probe launcher. Downgrade the artillery to 650mm and you can fit three of them. The DPS is still pretty bad but it's better than nothing.

[Rapier, Armor Rapier]
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
650mm Artillery Cannon II, EMP M
Covert Ops Cloaking Device II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x4

A semi-decent armor fit utilising both the bonuses that the Rapier gets (target painters and webs). It's a bit slow, but if you're in an armour gang, you'll still be faster than every one else. Always use the Meta 4 Target Painter, for the same reason as using the Meta 4 jams - they have the same fitting stats, the same bonuses, but they use less cap when activating.
There's another slightly tankier (1600mm plate) version, which uses a 10mn afterburner. But I think it's fucking awful, so I'm not going to post it.

Arazu:

This ship points things, and damps them. Once again, always use the Meta 4 damps (Phased Muon something something). When using damps, I find that I almost exclusively use Targeting Range Dampening Scripts, rather the Scan Res ones. Scan res scripts can be useful in large fights where enemy logi have to change targets a lot, but outside of that, they're a bit useless.

[Arazu, Self Rep]
Medium Armor Repairer II
800mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Warp Disruptor II
Warp Disruptor II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Covert Ops Cloaking Device II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x4
Navy Cap Booster 800 x13

This isn't a bad small gang or solo armor fit. You have a cap booster and a MAR to keep yourself alive (briefly). You point one or two ships with your bonused points (48km on this at all V, before fleet boosts) and damp them so that they can't lock you back. This is a most hilarious thing to do, and whilst your DPS is pretty shit, there's nothing they can do about it. You keep them at range, and slowly kill them.

[Arazu, Damps]
Damage Control II
1600mm Reinforced Steel Plates II
Adaptive Nano Plating II
Energized Adaptive Nano Membrane II
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Warp Disruptor II
Warp Scrambler II
Experimental 10MN Microwarpdrive I
Sisters Expanded Probe Launcher, Core Scanner Probe I
Covert Ops Cloaking Device II
[empty high slot]
[empty high slot]
Medium Inverted Signal Field Projector I
Medium Inverted Signal Field Projector I
Hammerhead II x4

This is a bit less tanky but has more damps (and they are stronger). Three damps on most ships means they can't lock past the end of their nose. It relies on drones for DPS, and is designed to be used in a fleet rather than solo.

Shield fitting an Arazu is a complete waste of a ship, although fits do exist. Your mids are really really important for damps and points.

[Arazu, Super Point]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Signal Amplifier II
Signal Amplifier II
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Warp Disruptor II
Warp Disruptor II
Warp Disruptor II
Sensor Booster II, Scan Resolution Script
Covert Ops Cloaking Device II
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Dual 150mm Railgun II, Antimatter Charge M
Medium Targeting System Subcontroller I
Medium Targeting System Subcontroller I

This is a hilarious fit that I've used twice. The tactic is to stay cloaked until your fleet starts winning, and then decloak and point four things before they can warp off. It makes people really mad.

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